Friday, October 9, 2026

Week 06 - Use of Composition

    This week, we were tasked with designing a concept for some props for our game. I chose to work on a toybox that will be in Wendy's room. I started by using one of my original box renders from 3D art as a base for my perspective, then found a reference for a Victorian-era chest and worked from there. I worked on the front perspective first, and added smaller details like scratches to the wood and a little bit of rust on the metal. For the toys, I referenced what types of toys were available in the Victorian era and added more color to them to make them pop, along with a slight texture to everything. I struggled a lot with the back view of the lid, as it was hard to find a reference that would give me what I wanted. Once I was finished, I added a motif of the chest design from Hollow Knight to the keyhole and back of the chest, along with a small W for Wendy.


Slide 4: Toy Chest Prop

Original Perspective Reference




Victorian Era Chest Reference



Hollow Knight Chest & Motif


Assets in Perforce:




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Week 06 - Use of Composition

     This week, we were tasked with designing a concept for some props for our game. I chose to work on a toybox that will be in Wendy's...