Wednesday, September 30, 2026
Maya - Basic Rigging
Wednesday, September 23, 2026
UE5 - Intro to Blueprints
For this assignment, I took my Fantasy town map and added two blueprints. The first uses a dynamic material blueprint actor that, when pressing the G key, will make a boulder in the scene pulse red. The second uses a Niagara system of kill particle VFX to make the boulder look like it's emitting when the player steps into a box collision.
Tuesday, September 15, 2026
UE5- Basic Lighting & Materials
For this assignment, we were tasked with lighting a scene in Unreal and making/applying material instances to props around the scene. I played with fog, post-processing, and directional lights the most to achieve a gloomy atmosphere. For the material instances, I imported assets from the modular fantasy pack and created a material instance from the cannon, making it red and applying it to every migrated asset placed around the insides of the houses in the scene.
Wednesday, September 9, 2026
UE5/Perforce Basics- Fantasy Town
For this assignment, we were tasked with migrating asset packs in Unreal and laying them out. I focused mostly on the provided Fantasy House pack, working to create a Medieval Village. I used walls to extend just beyond the player's view, as a game would. For the required other asset pack, I brought in a rock pack and scattered them around the scene.
Week 06 - Use of Composition
This week, we were tasked with designing a concept for some props for our game. I chose to work on a toybox that will be in Wendy's...
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Slide 4: Wendy And Peter Lineart This week, we were tasked with taking chosen designs from our blockout/basic shapes stage and creati...
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Textured Crates Textured Crates from Multiple Sides Textured Crates with Open Lid Wireframe view in UE5 For my final texturing, I focused ...
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For this assignment, I took my Fantasy town map and added two blueprints. The first uses a dynamic material blueprint actor that, when p...

