Showing posts with label Tech Art. Show all posts
Showing posts with label Tech Art. Show all posts

Wednesday, September 30, 2026

Maya - Basic Rigging


For this assignment, we were tasked with creating a skeleton, weight painting, and rigging a provided character model. I started with creating all the joints for one side and mirroring them, painting the different skin weight layers, then creating nurbs circles, connecting them to the joints, and recoloring them for better visibility. This assignment was extra interesting for me as an animator, and while I ran into a lot of problems, I'd love to explore it more.

Model with skeleton and rig

Skeleton and Rig

Directory Structure


Perforce Proof: 

Wednesday, September 23, 2026

UE5 - Intro to Blueprints

    For this assignment, I took my Fantasy town map and added two blueprints. The first uses a dynamic material blueprint actor that, when pressing the G key, will make a boulder in the scene pulse red. The second uses a Niagara system of kill particle VFX to make the boulder look like it's emitting when the player steps into a box collision. 

Box Collider Emitter

Emitter Blueprint


Pulsing Rock

Rock Blueprint


Material Blueprint


Perforce Proof:


Tuesday, September 15, 2026

UE5- Basic Lighting & Materials

    For this assignment, we were tasked with lighting a scene in Unreal and making/applying material instances to props around the scene. I played with fog, post-processing, and directional lights the most to achieve a gloomy atmosphere. For the material instances, I imported assets from the modular fantasy pack and created a material instance from the cannon, making it red and applying it to every migrated asset placed around the insides of the houses in the scene.




Perforce Proof:



Wednesday, September 9, 2026

UE5/Perforce Basics- Fantasy Town

 For this assignment, we were tasked with migrating asset packs in Unreal and laying them out. I focused mostly on the provided Fantasy House pack, working to create a Medieval Village. I used walls to extend just beyond the player's view, as a game would. For the required other asset pack, I brought in a rock pack and scattered them around the scene.



Perforce Proof:





Week 06 - Use of Composition

     This week, we were tasked with designing a concept for some props for our game. I chose to work on a toybox that will be in Wendy's...