Wednesday, September 30, 2026

Maya - Basic Rigging


For this assignment, we were tasked with creating a skeleton, weight painting, and rigging a provided character model. I started with creating all the joints for one side and mirroring them, painting the different skin weight layers, then creating nurbs circles, connecting them to the joints, and recoloring them for better visibility. This assignment was extra interesting for me as an animator, and while I ran into a lot of problems, I'd love to explore it more.

Model with skeleton and rig

Skeleton and Rig

Directory Structure


Perforce Proof: 

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Week 06 - Use of Composition

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