This week, we were tasked with making blockouts for our characters using simple shapes. I started with cubes, added edge loops, adjusted to the basic shape of the silhouette, and then focused on the width and details of the character. The eyes were created using a difference boolean from cylinders, and the base of the hair was made with spheres. Finally, everything was put in a smooth mesh preview to better display everything. I'm a 2D artist, so it was a unique task for me, but I'm satisfied with how it turned out. A special thank you to Luo Wang, Channen Macom, and Kevin Wang for feedback and suggestions on 3D tools I could use to improve my work.








